Welcome to the tutorial series of the XVR Simulation Software. In these videos, you are provided with a step-by-step guide of the program. Each video covers specific topics and comes with a brief summary of the content per tutorial video.
If you have any further questions and/or remarks about the tutorial, please contact the XVR Simulation Helpdesk for more information and support.
XVR Tutorial 0 / 14 - Licensing
The following short videos provide you with a step by step guide on how to license XVR on a single and/or multiple computers.
This video gives you the instructions on activating an XVR license on computer(s) connected to the internet.
Here is shown how to activate XVR licenses on computers who are not connected to the internet but are running XVR. In this case, you will need a computer who is connected to the internet, however, it is not neccesary for that computer to have XVR installed on it.
This video shows you how to transfer an XVR license from one computer to another.
In this video, the basic functionalities of XVR are explained. You are shown how to start the program and how to navigate through the available environments in your library and within the chosen environment itself.
You will start this tutorial in the empty Motorway 3-lane environment.
This video explains how to make sure you click the right objects and avoid moving an object which is placed in another object.
Turn a static environment in to a dynamic one by adjusting vehicle doors, customizing people's postures and apply a wide variety of animations.
The student view offers an insight in to the student’s perspective of the environment. Hiding objects is a useful tool for the instructor to place objects in the created scenario without the student seeing them being placed.
Grouping and connecting are important tools to combine multiple objects in XVR.
Placing objects inside buildings and changing the weather enables you to build a dynamic and realistic environment for your scenario.
Duplication allows you to easily place many objects along with their connected objects in the environment without having to select each one individually.
With Motionpaths, vehicles and people can be made to drive, walk or run easily throughout a scenario.