Cookie preferences
Settings I agree

New release: XVR On Scene 10.2

We’re excited to announce the release of the of the latest update of XVR On Scene 10! Read on for a highlight of some of the notable improvements.

New features in wildfire simulation with Fire Front

Our new wildfire simulator tool, Fire Front, was released in the Core version of XVR OS10 with support for fire ranks 3 and 4, which are both fairly vigorous surface fires. We have now added fire ranks 1 and 2, as well as more refined options to visualise burn damage to the environment. This allows you even more flexibility when designing your wildfire scenarios – from depicting yesterday’s fire to simulating the evolution of a wildfire, from smouldering to blazing.

We will continue our developments of Fire Front in future releases so you can create even more immersive, flexible and realistic wildfire simulations.

Improvements to the Tools & Inventory functionality

The Tools & Inventory functionality for VR HMD was introduced in On Scene 23. Since then, we have received lots of valuable feedback, and with the updates in this version, we believe we have achieved a good balance between new and earlier features.

We have streamlined the way the Quick Item menu behaves, making it much simpler for participants to use, and allowing for an experience that feels more recognisable to those familiar with the tool system as it was before OS10.

We have also introduced VR HMD support for more tools – the breathing apparatus and binoculars. This marks a milestone for XVR OS, as all available participant tools are now functional in both VR and on traditional screens.

Other notable improvements

We have developed a new “marker” feature. This is an easy way to signpost something – an event, a location, an object – to grab the participant’s attention, or to indicate a meeting point when doing a training with multiple participants.

We are also introducing a new “picture-in-picture” feature, which we hope will improve the ‘quality of life’ for XVR operators. Rather than switching between views, operators will be able to see exactly what the participant is seeing, while still efficiently deploying and anticipating future narrative events.

Finally, we’ve improved graphics performance through AI-based image upscaling with NVIDIA, which should give you better performance for the same image on the same hardware.

 

You can read about all the new developments in the release notes, which was included in the email sent out to your organisation’s main XVR contact person. As always, you’re welcome to send any questions or feedback to support@xvrsim.com. We hope you’ll enjoy XVR On Scene 10.2!

Overview